Nytro Lab
  • Introduction
  • Play and Trade
  • Castile
    • Major Gameplay
    • Economic system
    • Hero System
    • Building System
    • Gear System
    • Jointly publish with Matr1x
  • Tokenomics
  • Roadmap
  • Links
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On this page
  • Overview
  • Sanctum
  • Sun Tower
  • Library
  • Airship
  • Summon Gate
  • Arena
  • Business Hall
  • Square
  • Fortress
  • Shrine
  • Tax office
  • Market
  • Black Cat
  • Alchemy Tower
  1. Castile

Building System

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Last updated 9 months ago

Overview

The main city is home to various buildings that players will unlock by progressing through specific levels. Each building has unique functions, and upgrading them unlocks additional in-game benefits and features.

Sanctum

This building is for upgrading and unlocking sacred relics. The level of the Sanctuary Hall determines the maximum level of other buildings.

Sun Tower

A facility for increasing the star levels of heroes. Upgrading this building increases the maximum number of cards a player can carry.

Library

This building hosts various in-game content codices (including cards, equipment, monsters, etc.). Activating entries in the codices provides corresponding rewards. Upgrading this building unlocks more entries that can be activated.

Airship

Players can send heroes on patrol missions using airships, earning significant rewards upon completion. Upgrading this building unlocks additional airships and increases reward limits.

Summon Gate

A building dedicated to summoning heroes.

Arena

A PvP facility where players compete against each other to earn rankings and rewards.

Business Hall

This building provides various orders for players to complete, rewarding them upon completion. Upgrading this building increases the likelihood of high-level orders appearing.

Square

A multi-purpose area housing the Plaza, Tavern, and the Ironsmith’s Shop.

  • Square: Contains leaderboards where players can view rankings across different game modes.

  • Ironsmith’s Shop: Used for enhancing and crafting gear. Upgrading this building increases the development and crafting limits.

  • Tavern: Provides sanity points.

Fortress

A building where players can raid each other for resources. It opens at specific times daily, and rewards are settled based on the resources obtained when it closes.

Shrine

A place where players can make wishes to obtain seals or heroes from specified factions.

Tax office

This building generates silver coins. Upgrading it improves production efficiency and storage capacity.

Market

A trading building where players can buy items listed by other players.

Black Cat

A facility for disbanding low-star heroes, and also can be used to reset hero development progress. Resetting returns most of the resources used for development.

Alchemy Tower

A building that produces premium currency and Rare Silver. Upgrading this building increases the amount produced.

The Main City Interface